Title: GURPS Lite (Fourth Edition), Author: gabrielvidal, Length: 32 pages, Published: Resumo das regras de GURPS 4ª edição. Resumo. GURPS Basic Set: Characters (Fourth Edition) (GURPS 4ª Edição Módulo Básico : Personagens (Brazilian Version)) Image Gallery. Sort: Recent, Hot. | Date. and the introductory version of the rules, GURPS Lite, is available free online! GURPS Fourth Edition Revision by DAVID L. PULVER and SEAN M. PUNCH.

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Never ignore an insult to. This disadvantage costs points at TLs where it is correctable with glasses or contact lensespoints when it is not. The point value of a Vow should be directly related to the inconvenience it causes you. Subtract twice your encumbrance level; add 3 if you entered the water intentionally.

The kind of shield.

Calaméo – GURPS Lite (Fourth Edition)

Transactions will go smoothly and routinely, as long as protocol is observed. If you are forced to use an active defense, knocked down, injured, or otherwise distracted before you finish, you must make a Will-3 roll. For instance, Status 5 costs 25 points, while Status -2 is points. If you manage to resist your urges and break the law, make a second self-control roll afterward. In a modern-day game, he may even refer players to real-life catalogs!

The Tower of Octavius”. Some activities require you to Concentrate for multiple seconds. Make a single attack, at normal skill. For instance, a major trait like Greed is a disadvantage. A wholly inappropriate approach that antagonizes the NPCs should give the party -1 or -2 on the reaction roll. This is the skill of building and nullifying traps. If an NPC is jealous, the GM will apply a -2 to -4 reaction penalty toward the victim s of his jealousy.


List of GURPS books

A Very Nybbas Christmas”. You may ignore up to -5 in penalties for close quarters.

These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the s and beyond. Flexibility 5 or 15 points Your body is unusually flexible.

Your Dodge defense see Dodging, p. Deicao against DX-3 to hit a specific target, or against DX to lob something into a general area. On any other outcome, the NPC resents your clumsy attempt at manipulation. For instance, if you fail a block, you may try a dodge or a parry. This requires 5 minutes per question. Modifiers are cumulative unless stated otherwise.

For tasks not listed here, make DX rolls for matters of precision and HT rolls for feats of endurance. Start with Basic Move and reduce it for encumbrance see Encumbrance and Move, p. This talent is excellent for spotting imposters, possession, etc. A good disguise requires a Disguise roll and 30 minutes to gugps hour of preparation.

Armor requires no skill to use — you just wear it! Effective armor is heavy, though.

GURPS lets you decide exactly what kind of hero you will become. This is especially true for the PC who does the talking! There are three versions: Multiply your ST by the distance modifier to find the distance in yards you can throw the object.


Once you know your ideal daily mileage, modify it for circumstances as follows: A eficao helps all your active defense rolls Block, Dodge, and Parry with no particular effort.

This is the ability to aid the sick and the edicwo, prescribe drugs and care, etc. If you make the roll and open the lock, each point by which you succeeded shaves five seconds off the required time.

The following statistics apply to shields: The higher the roll, the better the reaction. The Gurpe is the final judge. Teralogos News -Second Quarter”.

Immediately roll against your skill with the weapon you used to parry. Success would mean that you slapped his arm or gun aside, causing him to fire wide of your body.

Maximum running broad-jump distance is twice standing broad-jump distance. When you roll a critical failure, the GM determines what happens. For instance, when using the Lockpicking skill in the dark, the GM might tell you to roll at -5 for the attempt. If this occurs, roll for damage. There are two basic types of attacks: The GM will tell you the TL of his world. The rules are written to make true roleplaying possible — and to encourage it.

Many things can affect the final injury inflicted by turps attack. The GM describes a situation and asks each of the players esicao his character is doing.